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Date   : Thu, 29 Aug 2002 09:43:12 +1200
From   : Michael Foot <mjfoot@...>
Subject: Re: The Sentinel

In message <000b01c24eb6$2b79c450$c7eea8c0@...>
          "Kris Adcock" <krisa@...> wrote:

> Does anyone know why The Sentinel won't play on BeebEm? I've never played
> it - but heard good things about it and wanted to try it.

If you are using a standard DFS (Acorn, Watford) and using Shift-Break 
to run The Sentinel, then it will not work because of the way The Sentinel
relocates in memory. The only way I could get it to work is to bypass !Boot
and run it manually. ie. by typing *Sentnel (or whatever) and pressing Return.

I spend some time recently and ran The Sentinel through my 6502 to 'C' 
code routine so I could compile it and get it to run natively. The game 
really does use every last bit of memory and needs to relocate itself as
low as possible. It also modifies its own code in places. Needless to say,
I gave up on the conversion because of all this carry on.

Cheers,

Mike.

-- 
Michael Foot <mjfoot(at)paradise(dot)net(dot)nz> *
http://homepages.paradise.net.nz/mjfoot/
* Replace letters between () with @ and . when replying

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